ColeAbilities

Basics
Name: Cole Black
Concept: Monkey
Seeming: Elemental
Kith: Manikin / Fireheart
Court: Autumn
Entitlement: N/A
Virtue: Hope
Vice: Wrath
Experience Given:
Experience Used: lots
Experience Remaining:
Attributes
Mental Intelligence: 3 Wits: 3 Resolve 3
Physical Strength: 3 Dexterity 3 Stamina 2
Social Presence: 2 Manipulation 2 Composure 3
Secondary Attributes
Perception: 6
Health: 7
Willpower: 6
Wyrd: 1
Glamour: 10
Clarity: 6
Size: 5
Speed: 10
Defense: 3
Armor: 1/1
Initiative: 1d10 + 6
Skills
Mental Physical Social
Academics: 1 Athletics (Running): 2 Animal Ken: 0
Computer: 2 Brawl: 1 Empathy: 1
Crafts: 3 Drive: 1 Expression: 1
Investigation: 3 Firearms: 1 Intimidation: 2
Medicine: 3 Larceny: 0 Persuasion: 0
Occult: 2 Stealth: 2 Socialize: 1
Politics: 1 Survival: 1 Streetwise: 2
Science: 2 Weaponry: 2 Subterfuge:* 1
Merits
New ID 2(+2)
Hollow 2
Resources 2
Dual Kith 2
Eidetic Memory 2
Workshop (Blacksmith) 2
Workshop (Mechanical) 1
Mantle (Autumn) 1
Token Maker 3
Pledge with Mary Knight 0
Flaws
Glass Jaw 2?
Contracts
Element (Metal) 2
Element (Fire) 3
Fleeting Autumn 1
Entitlements
Flickering Acumen: 1 glamour = 1d10 on Wits rolls
Artificer’s Enchantment: Learn Contracts of Artifice at new dots X 5xp

ColeAbilities

A Fragile Immortality shdwkng